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Re: DS II Movement

From: "Brian Bilderback" <bbilderback@h...>
Date: Fri, 03 Mar 2000 15:46:03 PST
Subject: Re: DS II Movement


I'm in LA, on one of those damned 10 cents a minute computers in the
but I got an idea, and I wanted to post it before I forgot. It's sort of
own reply to my reply to the reply to my post....

I think I figured out how to modify speeds based on class without having

super-lightning-unreasonably fast light vehicles.

Instead of the (6-class)*x=Movement, I'm working on a smaller set of 
numbers.  You give all vehicles a base movement, plus a bonus for their 
size. So it would be b+((6-class)*x)=movement.	Should give a good range
speeds without any extremes on either end.

----Original Message Follows----
From: "Brian Bilderback" <>
Reply-To: gzg-l@CSUA.Berkeley.EDU
To: gzg-l@CSUA.Berkeley.EDU
Subject: Re: DS II Movement
Date: Thu, 02 Mar 2000 16:17:39 PST

Maybe a little, but GEV's ARE supposed to be fast. I'm still working on
system. I based it on class 4 vehicles going the speeds listed in the
If i move the scale down to class 3 vehicles going that fast, class 5's
up way too slow. Hard to find a happy medium. Suggestions?

Brian B

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