Re: Scenario idea - new
From: Michael Sarno <msarno@p...>
Date: Thu, 02 Mar 2000 13:30:57 -0500
Subject: Re: Scenario idea - new
"Tom.McCarthy" wrote:
> I like it, but I wouldn't make the generator-destroyed turn map
exactly to
> the FT turn; though early destruction should be rewarded, the FT game
should
> still have an element of the unknown in which turn the shield goes
down.
Bren,
Great idea. I agree with Tom's point above. You should run
this at two
seperate times, just because it's logistical nightmare otherwise. After
you've
established a relative time for the shields to be down, as established
in the
SGII game, you can add a little fudge factor to determine the turn in
which the
shields drop in the FT game. Again, that's a great idea for a combined
scenario. Keep'em coming!
-Mike
--
Michael Sarno
http://vietnam.isonfire.com
Check out the Charlie Company Discussion Group:
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