Re: FMA Q's
From: Ground Zero Games <jon@g...>
Date: Tue, 27 Jul 1999 10:22:17 +0100
Subject: Re: FMA Q's
>Hi guys, I'm going to run a bit of a playtest with a group from the
Canberra
>Games Society and I wanted to fill in a blank or two (this has probably
been
>dealt with by someone elses' post - so I'll appologise in advance).
>
> The costings section of FMA refers to spread effect - how is this
applied
>to the actual game?
>
>How is morale resolved - SG II has fairly good rules which I was
planning on
>using if I can figure out how to apply it to a small group as opposed
to a
>squad....
>
>If you are listening Jon????
>
>Brendan
I'm listening... :-)
For spread effect, probably best to refer back to the many posts about
this
over the last couple of weeks, and pick whatever idea sounds best to
you!
We haven't yet decided which way to go on this.
Morale is also sonething that still needs a lot of work. If your "force"
consists of what is basically one small unit (eg: a squad of 6 or 8
troopers), then you could apply a modified version of the SGII mechanism
to
your entire force - as nasty things happen to the individual figures and
the overall situation, so the morale/confidence of the whole squad
decreases until one side or the other breaks and runs. Just random ideas
at
this stage; let me know if you come up with something particularly good!
Jon (GZG)