FT fighters in DS/SG
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 15 Mar 1999 13:59:33 +1100
Subject: FT fighters in DS/SG
I had a few ideas about the stats for FT fighters and decided to create
them according to DS/SG construction rules. I made the Size 4 fighters,
as this allows armour 3 & also fits the 20CS/Mass which we determined
several months ago.
If you only have SG, some of the restrictions on construction of
Aerospace assets won't be familiar to you, as it wasn't copied across
from DS.
Depending upon your preferance, the main armament of fighters will be
either HEL or MDC. HEL fits better, as screens are effective against
energy weapons. Secondary armament of GMS/H is usually used in
dogfights/antiship attacks.
The way I've run the split is that direct fire weapons are equivalent to
rolling a '6' for kills, while GMS/H adds an additional kill on '4-6'
(ie: std fighter kills 1 on 4-5, 2 on 6).
*****
Standard Fighter (DS: 664 pts)
-----
Size: 4, Armour: 3, Stealth: 1 (effective: size 3)
Powerplant: FGP, Mobility: Aerospace, ECM: Superior
Firecontrol: Superior General Purpose (AA: d8, AG: d10)
2 x HEL/3, GMS/H (Superior GP - AA:d8, AG:d10)
DFO - MAK or HEF
Fast Fighter (DS: 744 pts)
-----
Size: 4, Armour: 3, Stealth: 1 (effective: size 3)
Powerplant: FGP, Mobility: Fast Aerospace, ECM: Superior
Firecontrol: Superior General Purpose (AA: d8, AG: d10)
2 x HEL/3, GMS/H (Superior GP - AA:d8, AG:d10)
DFO - MAK or HEF
* I costed the mobility as 1250% for DS costs.
Interceptor Fighter (DS: 664 pts)
-----
Size: 4, Armour: 3, Stealth: 1 (effective: size 3)
Powerplant: FGP, Mobility: Aerospace, ECM: Superior
Firecontrol: Superior Air-to-Air (AA: d10, AG: d6)
2 x HEL/3, 2 x GMS/H (enh AA - AA:d8, AG:d4)
* The change in FC gives the Interceptor it's +1 AF attack.
Long Range Fighter (DS: 774 pts)
-----
Size: 4, Armour: 3, Stealth: 1 (effective: size 3)
Powerplant: FGP, Mobility: Aerospace, ECM: Superior
Firecontrol: Superior General Purpose (AA: d8, AG: d10)
2 x HEL/3, GMS/H (Superior GP - AA:d8, AG:d10)
DFO - MAK or HEF
* I costed the mobility as 1250% for the long range tankage.
Attack Fighter (DS: ~700 pts, couldn't up the cost enough)
-----
Size: 4, Armour: 3, Stealth: 1 (effective: size 3)
Powerplant: FGP, Mobility: Aerospace, ECM: Superior
Firecontrol: Superior General Purpose (AA: d8, AG: d10)
2 x DFFG/2, 2 x SLAM/3
* Treat the SLAM as a 6" GP artillery attack in SG. Generally,
the SLAM is ripple fired along a ship's hull to gain the
extra +1 antiship.
Heavy Fighter (DS: 797 pts)
-----
Size: 4, Armour: 3A, Stealth: 2 (effective: size 2)
Powerplant: FGP, Mobility: Aerospace, ECM: Superior
Firecontrol: Superior General Purpose (AA: d8, AG: d10)
2 x HEL/3, GMS/H (Superior GP - AA:d8, AG:d10)
Superior PDS (d10 vs GMS)
* The ablative armour, increased stealth & superior PDS all contribute
to the increased survivability of the fighter.
Torpedo Fighter (DS: 1574 or 908 pts)
-----
Size: 4, Armour: 3, Stealth: 1 (effective: size 3)
Powerplant: FGP, Mobility: Aerospace, ECM: Superior
Firecontrol: Superior General Purpose (AA: d8, AG: d10)
2 x HEL/3, Alamo GMS (Nuke) - Antiship: d8 guidance.
* Not usually used in atmosphere due to the side-effects of nukes on a
planet. The costs are full nuke (1000) and 1/3 cost as it is usually a
fleet weapon.
'Neath Southern Skies
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Cmdr Robertson - GCV Southern Skies [BC3000AD]
Task Force Admiral Peter Rollins- CNS Waterloo [MKW]
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