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RE: [FT] KV Fighters

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 15 Mar 1999 14:17:49 +1100
Subject: RE: [FT] KV Fighters

As they're 'suicide' squadrons anyway, I wouldn't give them both +1 AF &
+1 AS in the same airframe.
Try this instead (Fa'Tk'San do not count as heavy):

In a dogfight, Fa'Tk'San Squadrons can EITHER dogfight as normal or
'suicide' & ram enemy fighters.  When 'suiciding', enemy fighters
resolve their attack first, before the ram is resolved.  Any surviving
Fa'Tk'San fighters then ram or detonate their onboard explosives.
Obviously, regardless of the outcome, the squadron is completely
destroyed.
1-3 = 1 fighter kill, 4-5 = 2 fighter kills, 6 = 3 fighter kills +
reroll (normal rerolls as per FB)
Against Heavy fighters, 1-4 = 1 kill, 5 = 2 kills, 6 = 3 kills.

Against enemy ships, they have the same option; attack as normal
fighters or 'suicide'.
When 'suiciding', they charge in with guns blazing until they ram the
ship.
Ignoring both energy screens & KV armour:
1-3 = 1 point, 4-5 = 2 points, 6 = 3 points + reroll (rerolls as per FB)

This method guarantees at least 1 point of damage per fighter... once.
Costwise, it would work out at 24 points/squadron, as it's only a one
off benefit.

'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
Cmdr Robertson - GCV Southern Skies [BC3000AD]
Task Force Admiral Peter Rollins- CNS Waterloo [MKW]
Fleet Admiral Alberto Doyle - NKV Vesuvius [La Fayette invasion force]
Gunslinger, Emperor & all-around demigod. 

-----Original Message-----
From:	Denny Graver [SMTP:cyberdruss@clara.net]
Sent:	Monday, March 15, 1999 11:12 AM

Expendable Squadrons (Fa'Tk'San)
Those designed to do the decent thing to raise the status of their
Subfamilies back home. They are not armoured, the additional space freed
up
being replaced with extra weaponry  and explosives. This counts as
Interceptor 
weaponry, ie a +1 attack vs fighters but also vs ships.

Expendable squadrons may still attack ships when they have no endurance,
but are expended 1 fighter attack (player chooses the number).	When
attacking ships in this way, each fighter surviving gets a 3d6 Kra'Vak
KPW
(Kinetic Projectile Weapon) attack as per MT26.

Any thoughts ?	I haven't thought about costs yet.


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