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Re: [DS2] DS2 Lite

From: "Andrew & Alex" <Al.Bri@x...>
Date: Sat, 13 Mar 1999 12:05:26 +1300
Subject: Re: [DS2] DS2 Lite

Laserlight <laserlight@cwix.com> wrote:
>Logical.  I was in my Zen Composing mode when writing the original
post.  I
am thinking about adding a characteristic: Range, which would control
how
fast your attack die drops off over range. I haven't figured out how to
lucidly describe this yet.
    How about giving a additional range die to the defender?
    Close: D4, Short: D6, Medium: D8, Long: D10, Far: D12, Extreme: D20
    I'll be using something similar for my FMA based skirmish/rpg rules,
called Simply Melee, for archers and cross bow users. The earlier
prototype
is in my FUDGE section of my site. A more updated version, using the
above
system, is in progress and play test. It's impressive to realise that at
my
ground scale of 1" = 5 yards, long bows, against Heavy armour, have a
effective range of 24" and are dangerous out to 72"! Very impressive,
when
figures are moving and average of 8" per activation.

Laserlight <laserlight@cwix.com> wrote:
>Besides, what happens if you have a d12 attack a d4 from behind?  This
way
it's open ended if needed.
    When you hit the limits, add or subtract one for each dice shift to
the
defender. In your example, the defender would subtract 2 from the score
of
the D4, giving possible results of -1, 0, 1, 2. Use a "1" on the
attacker's
roll to indicate a chance of a fumble.

Andrew Martin
Shared email: Al.Bri@xtra.co.nz ICQ: 26227169
Blind See-Saw, DSII, DSII FAQ, GZG-L email FAQ, FUDGE, UY, MSH & WBG:
    http://members.xoom.com/AndrewMartin/

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