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Re: [DS2] DS2 Lite

From: Los <los@c...>
Date: Tue, 09 Mar 1999 23:56:14 -0500
Subject: Re: [DS2] DS2 Lite

I'll have to graft these on to my SST module and give them a shot. Might
just be
the ticket.

Los

Laserlight wrote:

> Here is my first swing at DS2 Lite.  Flame away.:
>
> AFV
> Armored fighting vehicles have four characteristics: Gun (AP), Gun
(AT),
> Defense, and Speed.
> GUN: Determines which die type to roll for attacks.  Bought separately
for
> anti-personnel and anti-tank capabilities.  1 point per die type
ranging
> from d4 through d12+2.
> DEFENSE: Determines which die type to roll for Defense, from d4
through
> d12+2.
> SPEED: Each Speed point gives 2" movement.
>
> INFANTRY
> Infantry comes in three types: militia, line, and powered.  Militia
base die
> is d4; line base is d6; powered infantry base is d8.	Militia moves
1", Line
> moves 2", PA moves 3".
>
> COMBAT MODIFIERS:
> Infantry in contact with target shifts attack die up 1.
> Defender in cover, shifts attacker die down 1.
> Defender attacked from flank (90 arc), shift defender die down 1.
> Defender attacked from behind (90 arc), shifts defender die down 2.
> Medium range (12-24") shift attacker die down 1.
> Long range (24-36") shift attacker die down 2.
> Each shift above d12 adds +1 to the die result; each shift below d4
> subtracts 1.
>
> COMBAT:
> Attack and defender each roll a die as modified above.  If attacker’s
score
> is greater than defender’s,	the defending unit is destroyed.  If the
score
> is tied, defender is disrupted—no further actions this turn.  If
defender’s
> score is greater, the attack has no effect.
>
> MOVEMENT:
> Terrain is Open (full movement), Broken (Half movement) or Dense
(Quarter
> movement).  This applies to vehicles only—infantry get their full
move at
> all times (such as it is).
>
> --Chris  DeBoe laserlight@cwix.com
> Personal Site: www.angelfire.com/va/laserlight/index.html
> Quixtar(sm) Pre-Launch Site: www.countdown9199.com

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