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[DS2] DS2 Lite

From: Laserlight <laserlight@c...>
Date: Tue, 09 Mar 1999 23:42:11 -0500
Subject: [DS2] DS2 Lite

Here is my first swing at DS2 Lite.  Flame away.:

AFV
Armored fighting vehicles have four characteristics: Gun (AP), Gun (AT),
Defense, and Speed.
GUN: Determines which die type to roll for attacks.  Bought separately
for
anti-personnel and anti-tank capabilities.  1 point per die type ranging
from d4 through d12+2.
DEFENSE: Determines which die type to roll for Defense, from d4 through
d12+2.
SPEED: Each Speed point gives 2" movement.

INFANTRY
Infantry comes in three types: militia, line, and powered.  Militia base
die
is d4; line base is d6; powered infantry base is d8.  Militia moves 1",
Line
moves 2", PA moves 3".

COMBAT MODIFIERS:
Infantry in contact with target shifts attack die up 1.
Defender in cover, shifts attacker die down 1.
Defender attacked from flank (90 arc), shift defender die down 1.
Defender attacked from behind (90 arc), shifts defender die down 2.
Medium range (12-24") shift attacker die down 1.
Long range (24-36") shift attacker die down 2.
Each shift above d12 adds +1 to the die result; each shift below d4
subtracts 1.

COMBAT:
Attack and defender each roll a die as modified above.	If attacker’s
score
is greater than defender’s,  the defending unit is destroyed.	If the
score
is tied, defender is disrupted—no further actions this turn.  If
defender’s
score is greater, the attack has no effect.

MOVEMENT:
Terrain is Open (full movement), Broken (Half movement) or Dense
(Quarter
movement).  This applies to vehicles only—infantry get their full move
at
all times (such as it is).

--Chris  DeBoe laserlight@cwix.com
Personal Site: www.angelfire.com/va/laserlight/index.html
Quixtar(sm) Pre-Launch Site: www.countdown9199.com

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