Re: [FT] AAR: NCS meets KV
From: Matthew Seidl <seidl@v...>
Date: Wed, 10 Feb 1999 09:12:31 -0700
Subject: Re: [FT] AAR: NCS meets KV
On Wed, 10 Feb 1999 07:59:31 PST, "jim clem" writes:
>Turn 2:
>
>I get the initiative. The Wasp begins a turn to starboard, the Eliza
G.
>accelerates to speed 4, heading 3. The KV continue on heading 9, speed
>10. This places the Eliza G. right in front of them, range 1 from the
>center KV. She fires her lance at the center, and a pair of sub packs
>at each of the flankers. The lance rolls 2, 1, 2, 4 and does 1 point.
>The KV rolls damage, but loses no systems. The port sub packs roll a
>total of 16 points, and that KV explodes. The starboard sub packs roll
>a total of 27 (!!!!) Points, and that KV explodes. The remaining KV
>responds with three scatterguns, rolling 9 points, killing the Eliza G.
>The Wasp is now at range 14 from the KV, speed 6, heading 3. She fires
>three class 2s, rolling 2, 2, 6. The re roll is 5, so she does 3
>points. The KV rolls thresholds, gets two sixes and a five. This
kills
>the firecon, ftl and one hit on the MD. The KV is screaming at this
>point.
How in gods name did you roll 16 and 27 points of damage on 3 beam
dice for the subpacks? Thats more rerolls than I can count. Were you
counting subpacks as doing straight dice damage instead of beam
damage?
Talk about strange dice fields!!
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