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Tractor beam.

From: John Leary <john_t_leary@p...>
Date: Thu, 28 Jan 1999 20:30:35 -0800
Subject: Tractor beam.

To any and all who wish to comment.

Caution PSB crossing.

Tractor beam:

The tractor beam fot FT/MT/FB has the same mass, range and cost
as the beam weapon it replaces.   The only change is that the 
T-beam ignores screens on the 'to hit roll'. (consider it an
area effect weapon).   
     The effect is to reduce the speed of the target ship by 
one or two depending on the result of the to hit/damage roll
(Rerolls if you desire).   The effect of the T-beam/s are 
cumulative.   

This rule (if used) requires the insertion of a T-beam resolution 
phase just prior to the movement phase.   The T-beam results are
applied to the target ships immediately.   the ships hit by the T-beam 
try to carry out the written orders from the order writing phase at the
 new speed value generated as a result of the T-beam firing.

     An alternate, (that I prefer), system of resolving the T-beam:
During the firing phase the T-beam draws the target ship closer to 
the attacking ship or reduces the target ships speed by one or two
at the option of the attacker.
note:	Both options may be used concurrently.

     Any ship not activly tryint to aviod the t-beam may be placed 
'in tow' and acceleraed at two thrust per T-beam.   Ships towing
may make a one point turn per T-beam on the towed object.

Comments.

Bye for now
John L..


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