RE: 25mm Grav Bikes and Rules
From: Brian Burger <burger00@c...>
Date: Wed, 18 Nov 1998 17:45:02 -0800 (PST)
Subject: RE: 25mm Grav Bikes and Rules
On Thu, 19 Nov 1998, Wayne wrote:
> SNIP.
>
> I didn't want the bikes to have the option of mounting an intergral
weapon
> so it was left out on purpose.
<<snip>>
> If you want your bikes to all have a heavy weapon then you would be
better
> off using the bike stats that Owen wrote in his light horse TO&E and
> treating them like individual vehicles...
<<snip>>
> The point of the rules was to create what is in effect another
infantry
> squad type. The rules are really just modifications of the existing
ones
> to take into account the fact that the infantry are mounted on bikes.
I
> wanted there to be advantages (increased speed) and disadvantages (no
heavy
> weapons and shorter ranged when mounted) so that game balance could be
> maintained.
>
Fair enough. SG2 is, after all, an infantry game. I've run IFVs with
three
SAWs mounted on them, and they put out insane amounts of fire. A squad
of
eight bikes (or even small squads of six or less) all with SAWs would be
devastating. Which may be the point, but it screws up game balance.
> And Brian Burger wrote in response to Thomas Barclay:
>
<snip>...how do we then
> >treat mounted
> >troops? How about the following: After the _first_ suppression chit,
> >mounted units may move but not fire - they're more interested in
finding
> >cover. If a second or third suppression chit is added, units may
neither
> >move nor fire until suppression is cleared, as per normal infantry -
at
> >this point, the mounted troopers bail off their bikes and hunker
down.
>
> I like your ideas mind if I steal them, maybe change them a little
(I'm not
> sure if I like the crash dismount thing), and include them in my
rules??
>
Go for it. What are you thinking of as an alternative to having the
squad
bail off their bikes when under heavy fire?
Brian (burger00@camosun.bc.ca)
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