Prev: Re: Carrier status, was Re: More Fleet Book questions Next: RE: Vector movement

VB: Vector movement

From: "Oerjan Ohlson" <oerjan.ohlson@n...>
Date: Wed, 3 Jun 1998 07:11:12 +0200
Subject: VB: Vector movement

Trying to send this again - I was unsubbed by the list for some reason
:-( (Hey, Jon - I haven't even been warned about my bad language...?)

> John Atkinson wrote:
> 
> > Just ran a FT demo at local game shop, and was rather delighted with

> > response--even pulled some people away from the Magic games that had

> > overrun the place.	But am concerned--major 'selling' point for the 
> > game is simplicity.  As I put it, if I can teach it to an 8-year old
at
> 
> > 2 AM on 2nd day of a Con, I can teach it to anyone.  But movement 
> > system took a wee bit to explain to a few people.  How much
additional 
> > complication does the vector system add to the game?  I know I try
to

> > think about moving a ship in three directions at one time and my
eyes

> > glaze over.  How much does the vector system detract from the 
> > incredibly simple nature of the FT rules?
> 
> I'd say "not at all". My experience is the opposite to yours - I've
found
> it *easier* to explain the vector rules than the cinematic ones
> (especially the "double turn").
> 
> Regards,
> 
> Oerjan Ohlson
> oerjan.ohlson@nacka.mail.telia.com
> 
> "Life is like a sewer.
>   What you get out of it, depends on what you put into it."
> - Hen3ry
> 


Prev: Re: Carrier status, was Re: More Fleet Book questions Next: RE: Vector movement