VB: Vector movement
From: "Oerjan Ohlson" <oerjan.ohlson@n...>
Date: Wed, 3 Jun 1998 07:11:12 +0200
Subject: VB: Vector movement
Trying to send this again - I was unsubbed by the list for some reason
:-( (Hey, Jon - I haven't even been warned about my bad language...?)
> John Atkinson wrote:
>
> > Just ran a FT demo at local game shop, and was rather delighted with
> > response--even pulled some people away from the Magic games that had
> > overrun the place. But am concerned--major 'selling' point for the
> > game is simplicity. As I put it, if I can teach it to an 8-year old
at
>
> > 2 AM on 2nd day of a Con, I can teach it to anyone. But movement
> > system took a wee bit to explain to a few people. How much
additional
> > complication does the vector system add to the game? I know I try
to
> > think about moving a ship in three directions at one time and my
eyes
> > glaze over. How much does the vector system detract from the
> > incredibly simple nature of the FT rules?
>
> I'd say "not at all". My experience is the opposite to yours - I've
found
> it *easier* to explain the vector rules than the cinematic ones
> (especially the "double turn").
>
> Regards,
>
> Oerjan Ohlson
> oerjan.ohlson@nacka.mail.telia.com
>
> "Life is like a sewer.
> What you get out of it, depends on what you put into it."
> - Hen3ry
>