RE: Vector movement
From: Tim Jones <Tim.Jones@S...>
Date: Wed, 3 Jun 1998 07:41:41 +0100
Subject: RE: Vector movement
On Tuesday, June 02, 1998 5:12 PM, Jerry Han [SMTP:jhan@idigital.net]
wrote:
>
> I guess what it comes down to is what you feel comfortable with. Jon
has
> always emphasized in the Introductions to every game he's written that
> the important point is to have fun, and to not use the rules that you
> don't feel comfortable with.
Don't play the rules, play the game
> (The idea of an Omega turning like the Enterprise... Hmmmm.
We used cinematic in 'A call to arms' Mk's B5 PBEM and although
there was a bit of plug holing, It never occurred to me that
it felt that wrong. This was pre-EFSB.
'Nimrod station' Tom's PBEM used the RT rules and you did have to
think harder, he also added in some extras such as warp jump pods
that made it very unpredictable.
tim jones
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