Re: Friendly Fire was RE: Back to Platoon Leaders
From: Ground Zero Games <jon@g...>
Date: Thu, 21 May 1998 08:17:00 +0100
Subject: Re: Friendly Fire was RE: Back to Platoon Leaders
>-----Original Message-----
>From: Los [mailto:los@cris.com]
>Subject: Re: Back to Platoon Leaders
>
>
>>That brings me to another interesting observation about wargames. You
>>really miss the danger of friendly fire in them. [snip]
>YES! Every weapon has a Dangerous Space that just doesn't stop at the
>target. ASL was very good in that repsect. I think you could factor in
>something to reperesent this at least toa small degree. eg draw a line
>from centre of firer to each edge of target - this will form a traingle
>or zone; any other units wholly within this (frienly or enemy) have a
>chance of taking rounds. What sort of dice resolution? More thought
need
>but perhaps the bystanders do a roll with die shift up one or two?
>
>Owen G
I had already given this some thought in the early draft stuff for FMA
(the
man-to-man skirmish rules), by simply saying that any figures (friend,
foe
or innocent bystander) that were in base-to-base contact with the
"target"
figure stood a chance of getting hit instead or as well. I intended
this
for hostage situations, firing into close combat etc. Ideas on how this
could be extended for SGII would be interesting....
Jon (GZG)