Kra'vak Railgun & Technology!!!!
From: "Deakin, Robert" <RDeakin@C...>
Date: Wed, 22 Apr 1998 10:12:22 +1000
Subject: Kra'vak Railgun & Technology!!!!
Tony, Tom & co.
Given that you have a whole Kra'Vak ship intact, how long do you think
it would take humans to identify and duplicate a component within the
range of Kra'Vak technology? Do you think our guys could easily
identify components? Would you think in terms of months, years or
decades?
What priority do you think the UN etc. would put on each of the ships
components (power, drives, weapons, armor, nav, blah blah blah)?
Is there a precedent for complex system duplication in recent years.
IRAQ's nuclear program? How would that compare with duplication of an
ancient alien races metallurgy?
Robert.
>----------
>From: Tony Wilkinson[SMTP:twilko@ozemail.com.au]
>Sent: Wednesday, 22 April 1998 9:54
>To: FTGZG-L@bolton.ac.uk
>Subject: Re: Kra'vak Railgun
>
>
> Spot on. First time a new system was used it cost 50% over and
above
>developed model. New ship classes were also costed 50% over. So if you
out
>brand new Kravak/Human railguns on a new ship they cost 100% extra in
>points and 50% in mass. Production models were to be as given in MT.
> I wasn't going to penalise the Humans too much because they
still weren't
>get armour. To be able to research that I was going to make them
capture an
>entire ship intact (not easy). Ship to Ship the Humans need to be
one-one
>to with the Kravak because they aren't likely/able to help each other.
(I
>know the egos of my clubs members.
>
>At 21:25 20/04/98 -0500, you wrote:
>>Question: If humans copy the railgun tech, shouldn't the first
generation
>>weapon mass 50% more and cost twice the Kravak? AS a general rule I
think
>>stolen tech ought not to match 1 to 1 the originals spec. As a matter
of
>>fact it should probably mass twice and cost 3X what the Kravak price.
>>
>>
>>Tom Hughes
>>
>>
>>On Tue, 21 Apr 1998 00:02:46 +0100 Tony Wilkinson
<twilko@ozemail.com.au>
>>writes:
>>>
>>>
>>>
>>> Seems that nobody really likes the Kravak railguns. Anyway in
>>>your
>>>campaign are the players going to be able to use/research railguns or
>>>be
>>>Kravak? If they are not then leave the rules as is and the Kravak as
a
>>>real
>>>big nasty for the players to come across. In the campaign rules that
I
>>>have
>>>been writing each player had to start as a human nation. The could
>>>research
>>>Kravak tech and make use of it if they captured a ship (or on a slim
>>>chance
>>>pick up a gun while doing salvage at the battle site). If they
>>>successfully
>>>develop railguns then they are on par with the Kravak (almost) and
>>>have the
>>>goods over the other Humans. I really wanted the Kravak to be the
>>>bogey men
>>>when they appear.
>>> It might be mean but that's me.
>>>
>>> Tony,
>>> twilko@ozemail.com.au
>>>
>>>
>>>
>>>
>>>At 11:48 19/04/98 -0400, you wrote:
>>>>Been working on my own set of campaign rules for FT (who hasn't
these
>>>>days) and I'm trying to work in weapons from other races. Has
anyone
>>>>found the the Railgun's cost and mass a little out of balance with
>>>the
>>>>other weapon systems?
>>>>
>>>>Pete
>>>>
>>
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>
>