RE: SG II House Rules - longish post
From: "Glover, Owen" <oglover@m...>
Date: Tue, 3 Feb 1998 14:31:02 +1000
Subject: RE: SG II House Rules - longish post
> ----------
> From: Alexander Williams[SMTP:thantos@decatl.alf.dec.com]
> Subject: RE: SG II House Rules - longish post
>
> >>Give the rather flexible timescale given in SGII, I'd say that a
> Platoon
>>Commander getting two squads into position and ready to fire
on a target
>>in rough simulatanity is about as believable as it gets.
We're talking a
>>fairly narrow scope of battle and a somewhat narrow field of
time. Enough
>>coordination that a larger number of squads could convene on a
target
>>would involve command at a higher level coordinating combat
(ie
>>Manus Commander activates the Platoon Commander twice, who
then activates
>>/four/ squads with his actions).
The thing about SG I like the most is the level of success in simulating
small unit combat. A platoon ambush/defensive fire is one of a few small
areas I think could be improved. As a Regular Army Platoon Sergeant I
had occasion to initiate an inf/APC ambush involving the HQ (me and two
others) four killer groups (two each of a full infantry section and two
M113 APCs), the third section and their APC were in flank/rear
protection. This wasn't a one off special occasion, but a standard SOP
for the anti-armour ambush against lightly armoured AFV. From memory,
the 50 cal on one of the M113s misfired/jammed and started firing about
3 seconds later (far too late in the scheme of things).
So I really think that we can aim for, and acheive, realistic deployment
of massed fire.
I like the idea of a Re-org to combine two or more squads for a
temporary fire combat or other action, but then I guess we are going to
have to look at adjusting unit integrity concepts and it would not
enable a dispersed platoon engaging in a co-ordinated fire.
Owen G