Re: DS2 VTOL vs ADS
From: BJCantwell <BJCantwell@a...>
Date: Wed, 28 Jan 1998 18:44:55 EST
Subject: Re: DS2 VTOL vs ADS
In a message dated 98-01-28 09:08:38 EST, you write:
> On Wed, 28 Jan 1998, Ground Zero Games wrote:
> > Agreed, this is a bug that we need to fix. Opinions on how, anyone?
Would
> > simply allowing anti-air systems to engage VTOLs if they are in
HIGH mode
> > do the trick, or would it be too lethal for the VTOLs for game
balance?
> >
> > Player input gratefully received!
>
> Why not allow the anti-air system to be used in two different ways:
>
> 1) "sweep mode" -- this is the way the ADS currently works.
> The ADS is sweeping the skies for targets, and can defend against
> multiple attackers.
>
> 2) "targeting mode" -- the ADS can only engage one (or two?) targets
per
> turn, but the range of the defense is doubled (72").
>
> --
> Rick Rutherford
> rickr@digex.net
> Private Networks Group
> DIGEX Inc.
>
Jon,
I've started using an additional anti-air system, the SAM
(surface-to-air
missile). SAM systems use all of the same mechanics to intercept
aircraft as
ADS, but with a couple of minor differences. SAM's have a 60" range,
count
only red and yellow chits as valid, and cannot intercept incoming
missiles.
This has worked well so far...
Brian