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RE: A Different Missile System for Full Thrust

From: "ROBERTSON,Brendan" <Brendan.ROBERTSON@E...>
Date: Sun, 10 Aug 1997 18:59:35 -0400
Subject: RE: A Different Missile System for Full Thrust

IMO, I would let the missiles ignore screens, as per submunition packs,
this would make up for the possibility of the entire salvo being wiped
out.

(w) Brendan.Robertson @ employment.gov.au
(h) Denian @ Shepparton.net.au

'Neath Southern Skies
The Oceanic Union lives!

>-----Original Message-----
>From:	Earl R. Forsythe II [SMTP:combatwombat@compuserve.com]
>Subject:	A Different Missile System for Full Thrust
><snip>
>A launcher can launch salvos of  up to 5 missiles per turn.  The salvo
>moves as a single unit and can be composed of standard missiles, ECM
>missiles, or a mix of the two.  The salvo moves 18" per turn after all
>ships and fighters have moved.  They have an endurance of 3 turns.  If
they
>are within 6" of a ship at the end of their move, they may attack it. 
Each
>missile attacks (and is affected by shields) as a 1 die beam battery
and is
>then removed from play.
><slash>

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