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Chits in FT/DS/SG

From: Ryan Montieth Gill <labrg@e...>
Date: Mon, 9 Jun 1997 19:21:21 -0400
Subject: Chits in FT/DS/SG

On Mon, 9 Jun 1997, Chris McCurry wrote:
> Some of my input:  I don't think that 'chits' work very well in table
top
> games.  It adds another longer step to a possible already long game. 
I
> like the dirt side and star grunt books mainly for ideas but the
accual
> game workings didn't work for our group (here in Houston, Texas, USA)

I have found that they speed a large game up rather than slow it down. 

With many units on the table, the fewer looks at documentation one has
to
make the better. DS flows very quickly. The rules make sense and I have
managed to convert a number of folks at my local gaming store. By having
unit/commander grade, damage, morale level and other info all out there,
its very easy to see. I can't think of how many times I forgot to move a
unit in Space Marie/Epic. The turned over marker in DS helps prevent
that. 

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