Re: To Dice or Not to Dice...
From: Binhan Lin <Binhan.Lin@U...>
Date: Fri, 10 Jan 1997 18:24:55 -0500
Subject: Re: To Dice or Not to Dice...
On Fri, 10 Jan 1997, Mark A. Siefert wrote:
> Hello Everyone:
> I wanted to bring up a question of game mechanics. I am working
on my
> own space combat game and I am considering the combat rules mechanics.
> Recently a bunch of wargames and RPGs have come out using a diceless
> format. I was wondering if there are any advantages/problems to this
> kind of system?
>
> Later,
> Mark S.
>
The advantage/disadvantage is tat you can more accurately predict
results, i.e. cruiser vs. destroyer will generate exactly this result
this percentage of the time vs a more amorphous prediction with the
random factor added in. Diceless systems tend to eliminate long shots
and I believe that games are more predicable. Critical ammo explosions
or mass decapitations become extinct. I think that randomness adds a
little more flavor to a game system. Think of all the games, history,
that a team/side/ country as "overcome" the odds and won a victory.
--Binhan Lin