Re: Campaign rules?
From: Chad Taylor <ct454792@o...>
Date: Fri, 6 Dec 1996 17:22:06 -0500
Subject: Re: Campaign rules?
On Fri, 6 Dec 1996, Hal Carmer wrote:
> Did anyone ever create the equivalent ship to a "fire ship"? Those
> you who know your history would recall the Spanish Armarda fell victim
> specially prepared ships loaded with combustables, that were then
> directly at enemy by the English. The crew would leap overboard at
> last possible moment, and watch as their erstwhile ship tangled with
> enemy ship, and then burned it to the waterline. Such a tactic could
> used in FT if "automated" ships are allowed. These ships would be
> freighters doomed for the scrapyard anyhow, and sent directly towards
> enemy fleet. Said ship with a decent FTL drive would then
> engage, and attempt to either self destruct (ie with a roll of a 5 or
> doing the full undamaged hit value of the ship in damage to all
> surrounding ships witin 6 inches, or it would do 1d6 points of damage
> all ships in 6" (roll 2-4), or just not do anything on a roll of a 1.
Sort of, during one battle an opposing fleet entered the table under FTL
right on top of the enemy fleet. The resulting damage brought up the
of using a massed escort (two mass) attack that would purposely do the
same thing. The escorts would try to FTL in on the enemy fleet (best
guess) while the cruisers and etc. would enter normally at a safe
distance. Any escorts that survived would then engage with a
pack (or maybe launch a missile if they are mass 4). To add insult to
injury the escorts would then attempt to close to within 6" of as many
enemy ships as possible and FTL off of the board (again going for the
proximity damage). Could cause a lot of damage, because a bunch of
could be within 6" of an escort when it goes FTL.