Re: World building: implications of counter gravity
From: Samuel Penn <sam@g...>
Date: Thu, 09 Nov 2017 12:11:55 +0000
Subject: Re: World building: implications of counter gravity
On Wednesday, 8 November 2017 19:54:48 GMT Hugh Fisher wrote:
> My idea is counter gravity, an updated version of HG Wells Cavorite,
or
> the liftwood in Space 1889. Not artificial gravity, but some kind of
field
> that INSERT HANDWAVING HERE creates an equal and opposite thrust
reaction.
What I use in my own setting are repulsor fields (terminology taken from
Star
Wars), which are a sort of reverse tractor beam. This is what is used by
flying
cars, 'grav tanks' and the like, and is also used by space craft for
take off
and landing.
It works by pushing against another mass (just like an SF tractor beam
pulls
against a mass). Vehicles can use it to push against a planet. They can
also
use them to push against incoming missiles in a defensive fashion. They
can't
use them once they're actually in empty space, but could use it against
an
asteroid.
They are relatively short range (especially at low tech levels, where
they are
limited to a few tens of metres), so many space craft only use them for
final
approach so they have better fine grained control on landing/take off
without
burning the landing zone. They tend to have problems on bridges as well
(which
don't have sufficient mass to 'push' against - the push is against
actual
matter, not against the gravitational field).
Even high tech craft tend to be limited to a few kilometres altitude
with this
technology, so then switch to main drives to get up to orbital velocity.
A few
specialist craft can reach tens of kilometres.
You could use something similar, maybe increasing the range, but even
being
able to 'hover' above the thickest part of the atmosphere would be
enough to
make it a lot easier for a primary drive to get a ship into orbit.
--
Be seeing you,
Sam.
https://www.glendale.org.uk/
https://www.google.com/+SamuelPenn