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RE: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?

From: Martin Connell <mxconnell@o...>
Date: Tue, 02 Feb 2016 16:53:40 -0500
Subject: RE: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?

That would work for something launched but not something thrown.On Feb
2, 2016 4:21 PM, andrew apter <aapter@hotmail.com> wrote:

 A shaped charge could help make the fragment more directional 

 

Date: Tue, 2 Feb 2016 15:31:13 -0500

From: mxconnell@optonline.net

Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?

To: gzg@firedrake.org

CC: gzg@firedrake.org

On Tue, Feb 02, 2016 at 02:47 PM, Jon Tuffley wrote:

So specialised "vacuum grenades" - hand or launched - would be optimised
for maximum frag effect, possibly with a smaller explosive charge packed
around with more, but smaller, fragments - designed to cause multiple
suit punctures (harder to patch several small holes in time…) rather
than necessarily to inflict major shrapnel wounds on the person…..

Hmmm, would something like this become too difficult to handle? Assuming
a vacuum and low gravity/no gravity, wouldn't the fragments travel for a
very, very long time essentially sending some portion of the frag back
at the firing squad? Admittedly the density would be low by that point,
but a risk none the less. Plus having to remember dispersal patterns for
X density of atmo by Y g gravity to achieve Z+1 meter throw seems like a
lot. I guess you could add a lot of intelligence to the grenade - "I
haven't been thrown far enough to detonate in these conditions so I will
sit here". 

Would this result in squads carrying shields?

Martin



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