RE: OFFICIAL - GZG: Vacuum and zero/low gravity combat�
From: Martin Connell <mxconnell@o...>
Date: Tue, 02 Feb 2016 16:53:40 -0500
Subject: RE: OFFICIAL - GZG: Vacuum and zero/low gravity combat�
That would work for something launched but not something thrown.On Feb
2, 2016 4:21 PM, andrew apter <aapter@hotmail.com> wrote:
A shaped chargeÃÂ could help make the fragment more directional
ÃÂ
Date: Tue, 2 Feb 2016 15:31:13 -0500
From: mxconnell@optonline.net
Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat�
To: gzg@firedrake.org
CC: gzg@firedrake.org
On Tue, Feb 02, 2016 at 02:47 PM, Jon Tuffley wrote:
So specialised "vacuum grenades" - hand or launched - would be optimised
for maximum frag effect, possibly with a smaller explosive charge packed
around with more, but smaller, fragments - designed to cause multiple
suit punctures (harder to patch several small holes in timeâ¦) rather
than necessarily to inflict major shrapnel wounds on the personâ¦..
Hmmm, would something like this become too difficult to handle? Assuming
a vacuum and low gravity/no gravity, wouldn't the fragments travel for a
very, very long time essentially sending some portion of the frag back
at the firing squad? Admittedly the density would be low by that point,
but a risk none the less. Plus having to remember dispersal patterns for
X density of atmo by Y g gravity to achieve Z+1 meter throw seems like a
lot. I guess you could add a lot of intelligence to the grenade - "I
haven't been thrown far enough to detonate in these conditions so I will
sit here".ÃÂ
Would this result in squads carrying shields?
Martin