Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat�
From: Evyn MacDude <evyn.macdude@g...>
Date: Mon, 1 Feb 2016 14:03:54 -0800
Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat�
For Zero-G a control save each turn modified by how fast a figure moved,
firing weapons, number free hands Etc. etc...
In general, low velocity weapons that depend on the payload to do damage
instead of velocity. Manageable with one hand, hooked to a in helmet
HUD...
Increased ranges for Hand grenades and other low velocity weapons, with
a
corresponding increase area of effects for fragmentation effects, a
decrease in chemical weapons area.
Those are my 1st thoughts....
--
Evyn