RE: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.
From: Douglas Evans <devans@n...>
Date: Thu, 22 Oct 2015 16:34:43 +0000
Subject: RE: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.
Absolutely, as Iâve just pointed out, Iâll steal from anybody. ;->=
But the Holy Grail (mythic, never to be obtained, goal) is a structure
that allows balance in adjustments you try to make. Want a ship thatâs
all 360 degree turns? How do you describe that possibility in FT terms?
Needs some mother point adjustments.
Again, you hit it on the nose with âsweet spotâ, but also Holy
Grail, you can hope to find the scalability to play a few ships
interestingly, or table so crowded the ships move in the order space
appears in front of them.
Doug
From: Gzg [mailto:gzg-bounces@firedrake.org] On Behalf Of Randy
Wolfmeyer
Sent: Thursday, October 22, 2015 10:37 AM
To: gzg@firedrake.org
Subject: Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT]
Quiet in here, isn't it.
I think the best thing I like about Full Thrust is the customizability.
I like having the option to try and play a more realistic battle with
vector motion, gravity, etc. And others can play a more cinematic
version that looks more like Star Wars. Almost every other game is
locked into certain setting restrictions that essentially makes it less
adaptable. I like that Full Thrust essentially has a set of core rules
(beam dice, damage, system diagrams, ship construction, etc.) but other
things can be left up to the type of game that people want to play.
It also seems to hit the sweet spot between having enough crunch and
tactical options and still being playable in a decent amount of time
(provided you don't try to put into play every spaceship model you own).
I've seen others that are simpler - but they seem kind of bland because
there's not enough to work with to make the battles interesting - it
just comes down to dice rolling. There are others that have a lot more
complexity - but you tend to get lost in the complexity and can only
play a battle with at most 2 ships per side.