RE: FT3 DEVELOPMENT QUESTION: Movement system(s)? BUT RE: OFFICIAL - GZG latest update - new release newsâ¦..
From: Douglas Evans <devans@n...>
Date: Thu, 22 Oct 2015 16:23:12 +0000
Subject: RE: FT3 DEVELOPMENT QUESTION: Movement system(s)? BUT RE: OFFICIAL - GZG latest update - new release newsâ¦..
Correction: ASFoS 2ed âÂÂFor 2 turns, the 1st is at the beginning of
movement and the 2nd at the halfway point. For 3 turns, the 1st is at
the beginning, 2nd at the 1/3 point, and the 3rd at the 2/3 point
(etc.)âÂÂ
I think I may have been looking at an earlier version or âÂÂliteâÂÂ.
Doug
From: Gzg [mailto:gzg-bounces@firedrake.org] On Behalf Of Douglas Evans
Sent: Thursday, October 22, 2015 10:39 AM
To: gzg@firedrake.org
Subject: RE: FT3 DEVELOPMENT QUESTION: Movement system(s)? BUT RE:
OFFICIAL - GZG latest update - new release newsâ¦..
Did want to get back to âÂÂit may actually be too simple for the
combat/damage systemâ comment.
Been recently re-reading my copy of A Sky Full of Ships. Had a LONG
time, and parts have only been starting to click.
You are only allowed 45 degree turns, but are allowed a number based on
your âÂÂthrustâÂÂ, in FT terms. Alas, while the rules donâÂÂt specify
âÂÂspread evenlyâÂÂ, the examples seem to say so. Shades of FT2âÂÂs
âÂÂall examples are even numbers.â Still, itâÂÂs different numbers at
different points in the move, AND has ContinuumâÂÂs reversing turns.
Which I STILL think is stated too vague. Sorry, OT to this note.
Even with variable numbers of 30 degrees at one or two points in the
move, I give simplicity to FT. For basic combat, though, the ASFoS is
much simpler, though âÂÂdirtiedâ by special weapons.
If the major life changes IâÂÂm experiencing actually allow me to play
more, I think itâÂÂd be fun to attempt swapping both.
Doug
From: Douglas Evans
Sent: Tuesday, October 20, 2015 7:28 AM
To: 'gzg@firedrake.org' <gzg@firedrake.org<mailto:gzg@firedrake.org>>
Subject: FT3 DEVELOPMENT QUESTION: Movement system(s)? BUT RE: OFFICIAL
- GZG latest update - new release newsâ¦..
Sure, you start talking about FT development, THEN you announce⦠MORE
GROPPOS! *seethe*
Okay, just teasing.
From the air table physic experiments of my youth, IâÂÂve always found
cinematic as technically wrong, yet wondrously elegant. I havenâÂÂt
taken to vector in the least, even though I remember people here finding
it easier to âÂÂbreakâ newbies in to.
IâÂÂm coming around to thinking it may actually be too simple for the
combat/damage system (I know you want to take them separately, butâ¦)
Doug
PS At least, IâÂÂm a bit luckier than Mr. Burton West; it may be I
experience games next to yearly, itâÂÂs been less than a year since my
last watching my ships burning noiselessly in the blackâ¦
From: Gzg [mailto:gzg-bounces@firedrake.org] On Behalf Of Jon Tuffley
Sent: Tuesday, October 20, 2015 6:35 AM
To: gzg@firedrake.org<mailto:gzg@firedrake.org>
Subject: OFFICIAL - GZG latest update - new release newsâ¦..
UPDATE - TUESDAY 20th OCTOBER 2015:
NEW RELEASES NOW AVAILABLE FOR MAILORDER!
â¦