Re: Crusty Ship Codenames
From: Phillip Atcliffe <atcliffe@n...>
Date: Sun, 21 Dec 2014 20:02:53 +0000
Subject: Re: Crusty Ship Codenames
On 21/12/2014 14:24, Roger Bell_West wrote:
> If you want to model the codenames on the NATO style, then syllable
> count is significant. Typically a one-syllable name would be a smaller
> or less powerful vessel, so it's unfortunate that the Catfish and
> Crake are canonically that way round. Also you'd want to avoid
> three-syllable names completely, or reserve them for the very biggest
> ships. (Dean, we can argue about how many syllables "Coyote" has, but
> I think it's three. :-)
From (unreliable) memory, I don't think the other non-human races
codenames follow the syllable count method, so we could probably forget
that. Perhaps more to the point, "Cyclone" has a point against it
because though it starts with C, the initial sound is a soft one -- C as
S -- and thus potentially liable to be confused with Sa'Vasku codes. An
important aspect of any "radio" communication is doing one's best to
make the transmission intelligible in spite of possible interference
from outside, be it enemy action or local conditions; accordingly, I'd
suggest all Crusty codenames begin with a hard C -- though, now that I
think of it, that could cause confusion with Kra'Vak codes. Maybe the
UNSC might be better off assigning new codes that don't begin with C to
Crusty ships...
If they don't, here are a few that I thought of, with the help of my
wife:
Cornbread
Candle
Carousel
Corral
Carouser
Caper
Capercaille
Conqueror
Phil