RE: SG:AC discussions
From: john.tailby@x...
Date: Thu, 25 Sep 2014 15:44:21 -0700
Subject: RE: SG:AC discussions
Random equipment creates problems for players.
If you buy a suppoort weapon detachment and it can either be AT
missiles, machine guns or motars you either need all 3 different types
of units for each detachment which player will find expensive OR you
have models that are so generic that they are unrecognisable as anything
specific so players use the same models.
Imagine if you rolled for a tank platoon and you had to cover options
from
2 T 80
3 T 72
4 T 64
5 T 34/85
Suddenly peoples model cost would just of out of control. Either then
you would need to make it a "if you have the models option" in which
case people would just have the moels they wanted and the random element
would go away..
I can see random elements for motivation and training working because
those don't impact model costs.
--------------------------------------------
On 25/09/2014 6:54 PM, Roger
Bell_West wrote:
>> Yes, in principle
I agree; the problem is coming up with one that is
>> simple and quick without allowing too
much mini-maxing.....
>> Whatever we
do, SOMEONE will instantly over-analyze it and then
>> gleefully inform the entire internet
that it is "broken", thus
>>
proving how much smarter they are than the people who put a
lot of
>> effort into designing
it.... ;-)
> While it may smack a bit
of the GW approach, I think that having
>
standard organisations can go a long way to covering up the
cracks in
> a point system. If your NAC
Marine company is a standard roster plus a
> bit of optional support, you won't get
the problem of someone taking
> lots of a
single unit type (which is very often where a point
system
> breaks down).
>
> Roger
>
>
>
One of the things that was
odd and very fun, usually, abut first edition
40K was that the army lists were semi random.
You paid points for the
type of squad and
then rolled up any special gear/weapons. It meant that
your heavy support squad might have 4 heavy
bolters (machine guns) and
no rocket
launches or your sargent paid points for grenades and
usually
got HE, might get krak (AT) or even
occassionally the uber powerful/fun
vortex
grenade.
So my suggestion
would be fixed organisation at platoon level for a
company based game (with points) then
randomised special/support
equipment that
are paid for then rolled up.
Ok so now I am up for 4 cents.
Tony Wilkinson.