Re: SG:AC discussions (was: Official - More re GZG news update - NEW RELEASES!)
From: Ground Zero Games <jon@g...>
Date: Sun, 14 Sep 2014 16:30:10 +0100
Subject: Re: SG:AC discussions (was: Official - More re GZG news update - NEW RELEASES!)
>textfilter: chose text/plain from a multipart/alternative
>
>On Sat, Sep 13, 2014 at 8:33 PM, Seamus <fomorianwolf@gmail.com> wrote:
>>
>> Currently, the SG2 rules collapse with anything more than about 3
squads
>per side. What would be the best ways to address this issue?
>
>Er, that should read "...more than about 2 platoons per side".
Some detail on your experiences with this would be very useful - in
what way(s) do the SGII rules "collapse" with larger forces, do they
just get too slow to play or do you find other more specific problems?
If we know the problems that need to be addressed, we will have a
better chance of fixing them.....
Jon (GZG)
>
>I blame that mishap on the head-cold which I just fought off.
>
>--
>You itch! Of COURSE you itch! We ALL itch! Now, shut up and get some
sleep.
>- *Space Gamer* mailer cover