RE: Question to all, re Mecha kits...
From: Ground Zero Games <jon@g...>
Date: Sat, 3 Mar 2012 18:07:07 +0000
Subject: RE: Question to all, re Mecha kits...
>Jon,
>
>Give me fewer parts with a small amount of options
>
>2 set of legs walking, and standing to fire
>Arms that are one piece and glue to a solid sport but that have some
>animation in them
>A separate head.
>Separate backpack is okay.
>Torso that sockets into the legs.
>
>Honestly, I think the best balance out there has been achieved by
Dreampod 9
>with their Heavy Gear stuff. Some of their kits can get fiddly on the
more
>complex body designs, but that is to be expected, but they really seem
to
>have honed in on the right balance of fiddly to versatility.
>
>-Eli
Thanks Eli; just to clarify, I didn't actually mention the size of
mini I'm talking about - this isn't a small "infantry walker" type,
it's a fairly big mecha - significantly bigger than the old original
DP9 1/87 scale Gears.....
Jon (GZG)
>
>-----Original Message-----
>From: Ground Zero Games [mailto:jon@gzg.com]
>Sent: Saturday, March 03, 2012 9:43 AM
>To: gzg@firedrake.org
>Subject: Question to all, re Mecha kits...
>
>A quick hypothetical question to all out there in list-land -
especially
>those of you who like Mecha-style units with your ground forces....
>
>When you get a kit of a gaming mecha (something for use on the table,
as
>opposed to a Gundam-type plastic kit for display), how important is
>"poseability" to you? By that I mean the flexibility to choose exactly
how
>you pose your particular model when you build it, as opposed to having
to
>assemble it in one fixed pose determined by the manufacturer.
>
>If you were faced with a white-metal Mecha kit with LOTS of parts -
let's
>say anything up to 40 separate components - which effectively had
almost
>every joint poseable, would you panic and never build it?
>Would you prefer to see it made up in a much smaller number of
solid-cast
>subassemblies that were much quicker to glue together, but would result
in a
>model that looked just like the next guy's one?
>
>Obviously most of you will by now have guessed that there is something
in
>the GZG pipeline, and if I get a good number of responses to this it
may
>well influence the way a particular project goes..... ;-)
>
>Comment away!
>
>Best,
>
>Jon (GZG)