Re: Alternate Pulsers and Classed Pulse Torps and other items
From: Ground Zero Games <jon@g...>
Date: Fri, 2 Mar 2012 17:26:40 +0000
Subject: Re: Alternate Pulsers and Classed Pulse Torps and other items
>textfilter: chose text/plain from a multipart/alternative
>
>On Fri, Mar 2, 2012 at 2:34 AM, Tom B <kaladorn@gmail.com> wrote:
>
>> Item II)
>> Classed PT Launcher from the WDA (top item)
>> http://nift.firedrake.org/weapons/WDA-Torps.htm
>>
>
>Noam will be pleased someone is looking/using the page. :-)
>
>
>>
>> Item IV)
>> Core Systems
>>
>> Hugh, did I miss something on core systems?
>> 3 systems, check on the first threshold on a 6, second on a 5, etc.
>> I expect to lose (statistically):
>> First threshold: 0.50 core systems
>> Second threshold: 1.00 core systems
>> Third threshold: 1.5 core systems
>> Fourth threshold: 2.0 core systems
>>
>> So, I could well lose a core that kills my ship 50% of the time on
the
>> first threshold. On the second, I am likely to take a core. Not sure
>> how that translates to not 'rare' in your mind (though I could have
>> missed something).
>>
>
>IIRC core systems are not hit on the first threshold check, but on the
>second. So would/should be more rare.
>
>I could be recalling incorrectly, though.
>
>Not that I use the core systems as described in FT2.5. I have used
>substitute core systems that a friend of mine came up with WAY back
when
>FT2.5 was being first worked on. Said core hits were less catastrophic
than
>the FT ones, but crippled you in different ways that you had to figure
out
>how to overcome (e.g., a ship communications hit meant you had to plot
two
>turns in advance)
>
>Mk
Sounds useful, Indy - could you post a copy of what you use, please?
Jon (GZG)