Prev: Re: Full Thrust: German Style Next: Alternate Pulsers and Classed Pulse Torps and other items

Missile Arrays

From: Tom B <kaladorn@g...>
Date: Wed, 29 Feb 2012 20:23:30 -0500
Subject: Missile Arrays

textfilter: chose text/plain from a multipart/alternative

Missile Arrays [used by Tauri in Stargate FT adaption]

Mass: 1 mass/2 missile tubes (array size is measured in tubes)
Cost: 2/mass
Range: 30"
Arcs: all (360 degree, homing)
Damage: 1 pt per missile
Mechanics:
- Does not require launch during ordinance launch (does not have a
placed
marker)
- Launch is indicated during 'fighter and missile attack allocation' 
(this
allows engagement by screening fighters or PDS)
- During launch, missile array salvo should place a marker at the target
ship or otherwise indicate to target ship's player that a missile salvo
is
targetted there and how big the salvo is (a salvo from an array is of
array
size or half array size after 1 threshold)
- Missile count is based on mass of array and is halved at the first
threshold
- If not shot down, missiles will hit target (not like unreliable SM
targeting) doing 1 point per missile
- Missile array has no ammunition limitation
- Missile array requires a working FC to target but may share that FC
with
other weapons targeting the same target
- Fighters screening a ship may engage missile array as per SM
engagement
by fighters
- Fighters in open space may not engage the missile array projectiles -
they move fast and are many and are resolved more like a direct fire
system

I used this at ECC to simulate the SSN/SSBN like missle arrays the Tauri
ships had. The defending ships had to decide to use fighters (or not) to
screen their ships or devote their beams to engage the incoming
missiles.

The damage is a lot lower than an SM's on average and definitely
maximum,
but it is continous (no ammo), doesn't miss like SMs (not targeting,
missing marker placement), and it has a 30" range.

This is essentially a direct fire solution for missiles. It probably
ignores some alien weapons like PBLs or shrouds (or at least, I haven't
had
to consider how to deal with them) and their effect on missiles so in
that
sense, it operates more like a K-gun or other high velocity kinetic.

Comments?
Opinions on cost?
Suggestions on additions to cover other systems that should be
considered
as defenses/counters?

Prev: Re: Full Thrust: German Style Next: Alternate Pulsers and Classed Pulse Torps and other items