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Re: PDS and fighters

From: John Tailby <john_tailby@x...>
Date: Fri, 17 Feb 2012 09:46:12 +1300 (NZDT)
Subject: Re: PDS and fighters

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I agree, the FT game works well for cruisers of mass 80 or so fighting
ships a bit larger or smaller than themselves.
 
The game breaks if people want to turn the game into hide in the corners
of the table and fire missiles or fighter squadrons at each other,
although that works OK if both sides are know that that is the game.
 
What doesn't work is if one side brings a Jultand fleet and one side
brings a Midway fleet, (just as it wouldn't be an even contest in real
life).


________________________________
From: Indy <indy.kochte@gmail.com>
To: gzg@firedrake.org 
Sent: Friday, 17 February 2012 9:35 AM
Subject: Re: PDS and fighters

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On Thu, Feb 16, 2012 at 3:20 PM, John Tailby <john_tailby@xtra.co.nz>
wrote:

> textfilter: chose text/plain from a multipart/alternative
>
> I think the whole firing at captial ships and firing at ordnance
targets
> needs to be cleaned up and made more consistent.
>
> Currently very small ships mass 10-14 are completely different from
> fighters and missiles which are not much smaller in mass.
>
> Building a mass 2 or 3 ship as a recon drone or similar gets hit at
48"
> away by a beam 4 but the same weapon and targetting system can't hit a
> missile next to the ship.
>

A lot of this is purposefully lost in the abstracted granularity of the
system. If you can accept that, it works fine, but if not, then you have
to
redesign over and over, and the next thing you know, you have an
Oerjan-inspired simulation.  :-)

Mk

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