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Re: PDS and fighters

From: John Tailby <john_tailby@x...>
Date: Fri, 17 Feb 2012 09:20:23 +1300 (NZDT)
Subject: Re: PDS and fighters

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I think the whole firing at captial ships and firing at ordnance targets
needs to be cleaned up and made more consistent.
 
Currently very small ships mass 10-14 are completely different from
fighters and missiles which are not much smaller in mass.
 
Building a mass 2 or 3 ship as a recon drone or similar gets hit at 48"
away by a beam 4 but the same weapon and targetting system can't hit a
missile next to the ship.

________________________________
From: John Lerchey <lerchey@gmail.com>
To: gzg@firedrake.org 
Sent: Friday, 17 February 2012 8:59 AM
Subject: Re: PDS and fighters

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Nah, doesn't quite work that way.  Firing against "capitol ships" -
functionally defined as "has an SSD" is as in the normal FT rules.  When
using a capitol weapon to fire as "small targets" (Fighters, Missiles,
Plasma Bolts) you double the actual range and only get 1 Die.  (rational
is
that a B1 hitting a fighter is really not much different than a B3
hitting
a fighter and the Beam Die works to determine if a hit was made at all).

So firing a B2 at a fighter 9mu away results in a single Beam Die fired.
The 9mu becomes 18mu for measuring purposes.  If the fighter was further
than 12mu away, it would be out of the range of the B2 (max 24mu).

J

On Thu, Feb 16, 2012 at 2:54 PM, John Tailby <john_tailby@xtra.co.nz>
wrote:

> textfilter: chose text/plain from a multipart/alternative
>
> So how does the range band reduction work for smaller ships? Do you
get to
> hit larger ships at long range and smaller ships get the equivalent of
> stealth to reduce the effective range of weapons as their smaller
energy
> signature makes them harder to lock onto?
>
>
> --
John Lerchey
Thinker of thinks,
Doer of little,
Dreamer of dreams.
Or maybe I'm just lazy.

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