Re: Discussion topic - rewriting (future) history....?
From: Bobby <hansuke@g...>
Date: Thu, 20 Oct 2011 13:22:27 -0500
Subject: Re: Discussion topic - rewriting (future) history....?
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Just as a note to this line of discussion; I would have BIG problems
with
any rewrite that affected FCT. You don't mess with Free Cal-Tex, Dude!
On Thu, Oct 20, 2011 at 1:10 PM, Samuel Penn <sam@glendale.org.uk>
wrote:
> On Thursday 20 October 2011 08:37:30 Ground Zero Games wrote:
> > So, if it was up to you, what would you change, if anything? All
> > suggestions are welcome for discussion, whether they are because of
> > real events that have occurred since the time of writing, or just
> > because there is something in the background that you simply don't
> > like....
>
> After trying 'future histories' myself, the best solution I came
> up with was:
>
> 1) Stuff happens. We colonise some worlds.
> 2) Something Bad happens sometime in 22nd/23rd century.
> 3) Civilisation rebuilds, but records prior to the Bad Thing
> are lost or incomplete.
>
> The big shake up at (2) means you don't need to detail (1), and
> pretty much anything that happens in real life is irrelevent to
> (3), which is the bit you detail.
>
> Having said that, I quite like the nations as they stand now,
> but I wouldn't complain if there's a reboot.
>
> Indeed, I'd love to see a series of background books describing
> a new set of background fluff.
>
> --
> Be seeing you,
> Sam.
>
>
>