Re: [GZG] [FT] Beam batteries as point defense
From: Indy <indy.kochte@g...>
Date: Sun, 21 Nov 2010 07:21:17 -0500
Subject: Re: [GZG] [FT] Beam batteries as point defense
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http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lOn Sun, Nov 21,
2010 at 5:22 AM, Samuel Penn <sam@glendale.org.uk> wrote:
> On Tuesday 09 November 2010 01:50:21 Eric Foley wrote:
> > 3. Human main beam batteries fire as class 1 beams
> > currently do in point defense mode per beam die (i.e. 5 or 6 hits
> > for one kill), without rerolls, at 1/2 the normal beam range.
>
> Sorry, I meant to reply to this ages ago and got sidetracked.
>
> One thing that I have been thinking about, is whether this makes
> sense to be the other way around? i.e., beam batteries can fire
> at fighters at greater than half their range (or possibly, only
> at their most extreme range band, which allows B-1s to fire in
> PD mode).
>
> My reasoning is that the larger the turret, the less able it will
> be to track fast moving targets close to it. However, at longer
> ranges it only needs to move a few degrees to track the same
> target.
>
> Thoughts?
>
Just one this morning. :-)
Your assumptions above don't take into account scale. If an MU is 1000
miles
(I believe that's what someone calculated out for 1 thrust point = 1 g),
there really isn't any turret tracking slew issues at whatever range.
Plus you'd want to presume turrets can track objects fast, anyway.
Assuming
a 1 MU = 1000 miles scale, starships traveling about at speeds of 15,
20, or
even Orjan Speeds (which outstrip fighter speeds by a factor of 2 or
more)
are going fast enough to warrant fast weapons tracking.
Mk