Re: [GZG] Gzg-l Digest, Vol 37, Issue 24 (Ground Zero Games)
From: Eric Foley <stiltman@t...>
Date: Fri, 1 Oct 2010 15:48:40 -0400 (EDT)
Subject: Re: [GZG] Gzg-l Digest, Vol 37, Issue 24 (Ground Zero Games)
>From: John Tailby
>The trouble is that if the new Battle Star Galactica cylon fleet showed
up
>in the GZG universe their base stars would clean the clocks with all
the fleet book ships.
Well, it wouldn't take a whole lot of modification for Kra'Vak to beat
them. Escort cruisers straight out of the book would mess them up, and
if you simply built a larger version of them they'd be pretty solid
against most anything you could design. Cylon long-range missiles just
flat out would never land on them, the raiders would get shredded by the
scatterguns, and they'd be on the base stars in just a couple turns
before they could much think about escaping.
>While the idea of forcing ordnance based ships to buy tenders is
interesting,
>as these models might not be represented on the table (why take your
cargo
>ships into battle) all you have done is to increase the points cost of
ordnance ships.
I would actually like to see a dedicated system in the game that had no
immediate combat
value and whose sole purpose was to allow remote replenishment of
fighters and other
expendible munitions. It would be a basic feature of a tender, and a
dreadnought/carrier
or missile ship might well consider one of them as a necessary element
for long
range deployments. (e.g. the Yamato in the anime of the same name and
the Pegasus in BSG
both were conspicuously described/shown to have such facilities on
board, setting them
apart from other ships that didn't, such as the title vessel in BSG and
the rebel basestar
that accompanied her through the last season.) While it might not be
necessary for carrier
operation in the short term, for any long range and/or extended
deployments it should be
considered something of a necessity for most cases.
There may, of course, be exceptions. For instance, a single-system
power that's at war
with an immediate neighbor might not want to bother with
self-replenishing carriers -- although
as carriers without fighters are useless against an enemy right close at
hand they probably
might not bother with starship tactics that were heavily dependent on
fighters in the first
place. A despotic ruler might have a greater paranoia about his own
admirals overthrowing
him than he does about alien invasion, and as such he would be more
concerned about denying
them these facilities to prevent a potential coup than he would about
whether they're in any
kind of useful readiness state if those invaders ever actually showed
up. Either way,
depending on the scenario, yeah, fleets that have carriers without their
own way of resupply
should indeed see a real effect on their ability to fight at full
strength.
E
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