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Re: [GZG] And a rude segue Re: Game designer Charles S Roberts passes

From: emu2020@c...
Date: Sun, 5 Sep 2010 16:59:18 +0000 (UTC)
Subject: Re: [GZG] And a rude segue Re: Game designer Charles S Roberts passes

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Outdoor Survival was done as a joke as far as I recall. It was done as
some sort of "I can make a game out of anything" challenge that AH had
going on. 

----- Original Message ----- 
From: "Doug Evans" <devans@nebraska.edu> 
To: gzg-l@mail.csua.berkeley.edu 
Sent: Sunday, September 5, 2010 6:32:48 AM 
Subject: [GZG] And a rude segue Re: Game designer Charles S Roberts
passes 

I didn't see much value in the most of the non-wargames that were 
considered mass-market. Also, Outdoor Survival was pretty much decried 
except for use by the RPG crowd for wilderness adventures. 

There were gems, and there were also rans. However, SPI's pressure of a 
game a month meant that it tended to push the envelope, and as we all
know, 
the envelope often pushes back. 

However, we seemed to forgive the stinkers when the occasional
unexpected 
new vision was worth sharing. 

And for the recorded, I actually enjoyed Kriegspiel on occasion. I
respect 
a game that treats me as dumb as I am without rubbing my nose in it 

Speaking of which, where's FTIII? 

The_Beast 

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