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Re: [GZG] Game designer Charles S Roberts passes

From: Damond Walker <damosan@g...>
Date: Fri, 3 Sep 2010 05:29:58 -0400
Subject: Re: [GZG] Game designer Charles S Roberts passes

_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lOn Thu, Sep 2,
2010 at 7:04 PM, Ken Hall <khall39@yahoo.com> wrote:

>
> One thing PanzerBlitz/Panzer Leader got right is the scale: the
company as
> the tactical quantum of mechanized industrial warfare.
>
>
Technically PB used platoons for Germans and companies for Soviets.  The
German infantry chits seemed underpowered but if you did a "multiply by
3"
they weren't that bad off.  Problem was the German player didn't
normally
have this kind of parity.

There are a few modern rule mechanics you could graft onto PB to help it
out
(alternating movement, etc.).

D.


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