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Re: [GZG] FT:XD changes, part 1

From: Damond Walker <damosan@g...>
Date: Mon, 3 May 2010 20:47:16 -0400
Subject: Re: [GZG] FT:XD changes, part 1

I find 10+ year update cycles frustrating...but that wouldn't keep me
from recruiting new players.

D.

On 5/3/10, Allan Goodall <agoodall@hyperbear.com> wrote:
> On Mon, May 3, 2010 at 6:47 PM, John Lerchey <lerchey@gmail.com>
wrote:
>
>
>> I had a thought while reading TomB's post.  Maybe this has been
>> thought of before, maybe not.  Seems that part of the problem is that
>> tons of fighters vs not tons of PDS gives the fighters a HUGE impact
>> on the battle.  Can the problem be resolved by toning down the
effect?
>>
>>
> No, because that's only half the problem.
>
> The other half of the problem is that it doesn't take all that much
extra in
> PDS to make fighters impotent.
>
> It's a curve, with the sweet spot *almost* where the FB designs
reside. Most
> of the fixes suggested simply shift the curve one way or another, but
don't
> do anything about the steepness of the curve.
>
> There are a couple of solutions devised by the playtest group, but
they
> haven't received an official sanction lo these many years since they
first
> appeared, nor are they universally accepted.
>
> Those of us who need a cohesive rule book and prefer a fix to the
problem in
> order to recruit the local players find the situation... frustrating.
>
> --
> Allan Goodall 	   http://www.hyperbear.com
> awgoodall@gmail.com
> agoodall@hyperbear.com
>
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