Re: [GZG] Stargate Conversion: Goa'uld Ha'tak
From: "Brendan Robertson" <southernskies@p...>
Date: Thu, 21 Jan 2010 17:42:14 +1100
Subject: Re: [GZG] Stargate Conversion: Goa'uld Ha'tak
Take 2, *without* the finger slipping.
Tom,
Here's an old idea from a few years ago that Laserlight threw up:
http://home.pacific.net.au/~southernsk/ft/machines.htm
Allow DC parties to break down existing weapons and then rebuild them.
Since it takes 2 turns to turn one weapon into a different weapon (and
may
take longer depending on your DC rolls) they can still be reconfigured,
but
the penalty is the *time* it takes to do so.
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
-----Original Message-----
------------------------------
Message: 5
Date: Wed, 20 Jan 2010 10:30:59 -0500
From: Tom B <kaladorn@gmail.com>
To: gzg-l@mail.csua.berkeley.edu
Subject: [GZG] Stargate Conversion: Goa'uld Ha'tak
I had thought of simulating it by buying a mass of 'Goa'uld Ship
Cannons'
(aka beams). The interesting twist was going to be that you could
decide, in
any given turn, how you combine the mass to define actual beam weapon
types
at firing time. The only limit I would
(perhaps?) apply is that they all have the 360 arc since that seems to
be
the intent of the weapon layout on the Ha'tak.
For instance 60 mass as....
60 x B-1
20 x B-2
8 x B-3 + 2 x B-2
TomB
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