Re: [GZG] How much acceleration do you need to dodge beams and other weapons?
From: Robert Makowsky <rmakowsky@y...>
Date: Wed, 20 Jan 2010 09:09:49 -0800 (PST)
Subject: Re: [GZG] How much acceleration do you need to dodge beams and other weapons?
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Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lWas thinking
fighters here. As for big ships you are going to be lucky to sustain
1.5g and still have crews work.
________________________________
From: Indy <indy.kochte@gmail.com>
To: gzg-l@mail.csua.berkeley.edu
Sent: Tue, January 19, 2010 8:41:40 AM
Subject: Re: [GZG] How much acceleration do you need to dodge beams and
other weapons?
On Tue, Jan 19, 2010 at 8:23 AM, Robert Makowsky <rmakowsky@yahoo.com>
wrote:
>Tomb,
>
>>With G-suits and some angle of seat pilots today can do limited 9g. I
would think that with full acceleration couch and perhaps some exotic
tech (blood pump or some such) that 9-10 sustained for minutes would be
possible.
>
But do you want to have entire crews, who presumably are on rotating
shifts, constantly suited up in tech to offset the 9-10 G pressures?
Of course, running at 5 G isn't going to be any fun for anyone on a
ship, esp damage control peeps who are trying to get from one area to
another with their rolls of duct tape. :-)
Mk