Re: [GZG] FT Vector: Alternative Fire Resolution Distance (Tom B)
From: Allan Goodall <agoodall@h...>
Date: Sun, 17 Jan 2010 22:04:01 -0600
Subject: Re: [GZG] FT Vector: Alternative Fire Resolution Distance (Tom B)
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http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lOn Sun, Jan 17,
2010 at 7:39 PM, Indy <indy.kochte@gmail.com> wrote:
>
> Makes ship designs different, offers more complexity to the rules, and
> REALLY DAMNED WELL DEMONSTRATES how bloody difficult it is to create a
> minefield in space (something utterly lost in 2D games)
>
>
There's an episode of Futurama that does that, and it doesn't require
outlay
of money or mental gymnastics. *G*
--
Allan Goodall http://www.hyperbear.com
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awgoodall@gmail.com