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Re: [GZG] FT Vector: Alternative Fire Resolution Distance (Tom B)

From: Doug Evans <devans@n...>
Date: Sat, 16 Jan 2010 08:42:59 -0600
Subject: Re: [GZG] FT Vector: Alternative Fire Resolution Distance (Tom B)

I will also agree to the need to try before buying; I've a copy of the
original AV:T that I've read, and tried putting out, to no avail.

At Last GenCon, Mr Burnside was running a demo with I think
dumbed-down-but-still-3D rules. I was slotted in after the demo was
already
started, but got to call 'first blood' after performing something akin
to
an immelman. When asked 'how did you do that', I demonstrated the
maneuver
on my sheet, to which everyone, including the author, seemed to think I
was
actually getting it down.

I had fun the first time I played FT, have had fun every too few game
since, even when watching the slowly expanding cloud that was my  ESU
SDN.
In spite my success on the table, I can not imagine investing enough
time
to regularize myself to the AV:T system, even in it's current 'cleaned
up'
SITS incarnation, to get to 'fun'.

However, I have to admit it remains a theortical possibility.

The_Beast

Richard Bell wrote on 01/16/2010 02:10:08 AM:

> On Fri, Jan 15, 2010 at 6:18 PM, Hugh Fisher <laranzu@ozemail.com.au>
wrote:
>
> >
> > I have a copy. It's ... interesting. I've never been
> > able to persuade someone to play it with me, and the
> > rule authors (well, Ken Burnside) are adamant that
> > it's unfair to judge the game just by reading it and
> > that it becomes much easier when actually played.
> >
> >        cheers,
> >        Hugh
> >
>
> Been there, done that, and Mr. burnside is correct.  I managed to get
> a couple of rocket rallies organized (running one lap of a closed
> course [2D for the first two attempts]) and executed.  People had fun,
> but I had trouble trying to arrange for a subsequent course that was
> fully 3D.
>
> If you play Battletech and and have a group of fellow BT players,
> figure out which pivot tables to use for which tonnage of aerotech
> craft (or just use 'C' for everybody) and use 2D AV:T rules to resolve
> movement (all weapons fire with a +8 delay).

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