Re: [GZG] FT Vector: Alternative Fire Resolution Distance (Tom B)
From: Richard Bell <rlbell.nsuid@g...>
Date: Sat, 16 Jan 2010 01:10:08 -0700
Subject: Re: [GZG] FT Vector: Alternative Fire Resolution Distance (Tom B)
On Fri, Jan 15, 2010 at 6:18 PM, Hugh Fisher <laranzu@ozemail.com.au>
wrote:
>
> I have a copy. It's ... interesting. I've never been
> able to persuade someone to play it with me, and the
> rule authors (well, Ken Burnside) are adamant that
> it's unfair to judge the game just by reading it and
> that it becomes much easier when actually played.
>
> cheers,
> Hugh
>
Been there, done that, and Mr. burnside is correct. I managed to get
a couple of rocket rallies organized (running one lap of a closed
course [2D for the first two attempts]) and executed. People had fun,
but I had trouble trying to arrange for a subsequent course that was
fully 3D.
If you play Battletech and and have a group of fellow BT players,
figure out which pivot tables to use for which tonnage of aerotech
craft (or just use 'C' for everybody) and use 2D AV:T rules to resolve
movement (all weapons fire with a +8 delay).
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