[GZG] Stargate Shields
From: Tom B <kaladorn@g...>
Date: Thu, 14 Jan 2010 17:47:52 -0500
Subject: [GZG] Stargate Shields
_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lI looked in the
WDA under three categories: ST, Defenses - Shields, Defenses
- Armour and did not find 'regenerating armour' or anything that I
thought
matched the description given by some of those who replied. Maybe I'm
not
searching with my eyes open.
Assuming for a moment we took that idea and ran with it
Stargate Shield
---------------------
A shield has a number of armour-like boxes. These boxes represent the
amount
of damage stopped by an enemy attack. Each round these boxes are marked
off
as enemy fire strikes them with a dot (boxes with a dot do not count for
subsequent attacks). Any excess damage is applied to the ship in a
normal
fashion. At the end of the round, roll a die for each box. If the roll
is a
1, the box stays marked off and is considered destroyed permanently (DCP
work could restore these). Use a cross to mark the box as destroyed. On
a
4+, the shield box regenerates this round and any dot is removed.
There is a 'shield generator' that underpins this system and it is
considered a core system. If it is damaged, all of these boxes are
considered dotted and do not make a regenerate/burn out roll at the end
of
turn. If hit, it will be out of comission. It may be repaired by DCPs by
normal mechanics. If the DCPs repair the generator, all dotted boxes are
tested at that time for regeneration/burn out.
This seems like it would give a certain amount of leakiness versus
either
big weapons or a lot of smaller sustained fire. It would give the
occasional
catastrophic failure (and even more rare recovery). Saboteurs or
boarding
parties might act as needle beams to go after the shield generator core
system.
This system would prevent beaming when active (having at least one
armour
box still functional). Beaming would happen in ordinance launch phase.