Re: [GZG] Monster ships
From: Charles Lee <xarcht@y...>
Date: Mon, 11 Jan 2010 13:11:40 -0800 (PST)
Subject: Re: [GZG] Monster ships
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http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lMT missles were
like the mass distruction weapons in FB1 - FB2. I think the fact I'm
throwin a 2 mass missle at you and 4+ kills it without even sweatin,
dispite the fact I can't use the PDAF to shoot at a ship. The salvo
missles are 1/6 mass each and aren't capible
obsorbing damage. I like the rules in More Thrust stating all defensive
fire requires 6+ to kill it. Also most people use a modified roll
against salvo missles making them even stronger.
--- On Mon, 1/11/10, Oerjan Ariander <orjan.ariander1@comhem.se> wrote:
From: Oerjan Ariander <orjan.ariander1@comhem.se>
Subject: Re: [GZG] Monster ships
To: gzg-l@mail.csua.berkeley.edu
Date: Monday, January 11, 2010, 2:20 PM
Charles Lee wrote:
> In reality MT missles are hard to kill, (PDS , Class ones and skatter
packs need a 6 to kill it)
Eh. No. You're thinking of the More Thrust rules, but FB1 changed that
more than ten years ago.
So:
The More Thrust PDAF and "C" batteries needed a '6' to kill MT missiles.
(There were no "PDS" in More Thrust, BTW.)
The FB1 PDS needs a '4' or better to kill any missile, including an MT
one. FB1 Class 1 batteries need a '5' or better. A Fleet Book 2
scattergun kills an MT missile automatically, since it can't roll less
than "1" on 1D6.
***
FWIW the Mass-3 missile sponges are themselves surprisingly vulnerable
to long-range beam fire (or suicide strikes from other small ships)...
and MT missiles ignore them entirely, since unlike SMs an MTM (or HM,
using the beta-test terminology) doesn't have to attack the closest
target.
Regards,
Oerjan
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