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Re: [GZG] FT Dice Roller

From: John Atkinson <johnmatkinson@g...>
Date: Wed, 16 Dec 2009 22:28:13 -0600
Subject: Re: [GZG] FT Dice Roller

There is a reason that armies are subdivided into various echelons of
command, each of which (typically) has 2-4 maneuver elements and 1-3
support elements.

At least for the past few centuries.

John

On Wed, Dec 16, 2009 at 5:40 PM, Michael Brown <mwsaber6@msn.com> wrote:
> I'll admit to that <grin>.  I find I can manage more by putting
things into
> groups of groups (to use Fire and Fury, Divisions and Corps).
>
>
>
> Michael Brown
> mwsaber6@msn.com
>
> --------------------------------------------------
> From: "Roger Burton West" <roger@firedrake.org>
> Sent: Wednesday, December 16, 2009 4:22 PM
> To: <gzg-l@mail.csua.berkeley.edu>
> Subject: Re: [GZG] FT Dice Roller
>
>> On Wed, Dec 16, 2009 at 06:19:12PM -0500, Damond Walker wrote:
>>>
>>> On Wed, Dec 16, 2009 at 5:34 PM, Michael Brown <mwsaber6@msn.com>
wrote:
>>>>
>>>> This gets back to one premise I find in all miniatures games. ?Most
>>>> players
>>>> can't keep track of more the 12 "things".
>>>
>>> IMHO I think you're being a bit too generous.  :)
>>
>> The user-interface design guideline I've often met is "5 +/- 2" - so
>> more than seven things is pushing it.
>>
>> On the other hand wargamers are a bit weird. :-)
>>
>> R
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-- 
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again.  We're looking for thousands of Persians."
--Vita Aureliani
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