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Re: [GZG] FT Dice Roller

From: Indy <indy.kochte@g...>
Date: Wed, 16 Dec 2009 18:51:04 -0500
Subject: Re: [GZG] FT Dice Roller

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Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lOn Wed, Dec 16,
2009 at 6:22 PM, Roger Burton West <roger@firedrake.org>wrote:

> On Wed, Dec 16, 2009 at 06:19:12PM -0500, Damond Walker wrote:
> >On Wed, Dec 16, 2009 at 5:34 PM, Michael Brown <mwsaber6@msn.com>
wrote:
> >> This gets back to one premise I find in all miniatures games. ?Most
> players
> >> can't keep track of more the 12 "things".
> >IMHO I think you're being a bit too generous.  :)
>
> The user-interface design guideline I've often met is "5 +/- 2" - so
> more than seven things is pushing it.
>

That's what I learned, too, from various work seminars and other
non-work
things, that 7 things is about the maximum most people can deal with at
one
time.

On the other hand wargamers are a bit weird. :-)
>

Compared to....?  ;-)

Mk


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