Re: [GZG] First Sci-Fi Game
From: Robert N Bryett <rbryett@g...>
Date: Sat, 25 Apr 2009 09:38:56 +1000
Subject: Re: [GZG] First Sci-Fi Game
I played "Classic" Traveller (though we just called it Traveller
then) a lot in the late '70s and early '80s, but then pretty much
dropped out of RPGing for years. I always especially liked the
character-generation system, though my characters did occasionally
perish before the game even started, and I even wrote a spreadsheet
to support it using SuperCalc circa 1980-1.
The GURPS Transhuman Space sourcebooks are excellent for anyone
interested in non-FTL, our-solar-system-only gaming. I've looted them
for ideas for expanding "Belt Wars" into a wider campaign world.
As regards Tom B's remark, I think that is strictly "Your mileage may
vary" territory. For me at least, the sheer ass-pull-ery of "science"
fiction that ignores our present understanding of science is boring.
Your character pulls his trusty gauss-pistol on the space pirate. The
pirate flexes her midiclorians and turns your weapon into a bunch of
petunias. Because as we all know "Any sufficiently advanced
technology is indistinguishable from magic", right? Yawn...
Best regards, Robert Bryett
On 25/04/2009, at 06:39 , Samuel Penn wrote:
> Not necessarily. SF != star travel. Transhuman space is limited to
> just the solar system, and looks like quite an interesting setting
> (I have all the books, but I've never played it).
On 25/04/2009, at 06:07 , Tom B wrote:
> In the long run, hard sci games will be boring.
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