Prev: Re: [GZG] First Sci-Fi Game Next: Re: [GZG] First Sci-Fi Game

Re: [GZG] First Sci-Fi Game

From: Robert N Bryett <rbryett@g...>
Date: Sat, 25 Apr 2009 09:38:56 +1000
Subject: Re: [GZG] First Sci-Fi Game

I played "Classic" Traveller (though we just called it Traveller  
then) a lot in the late '70s and early '80s, but then pretty much  
dropped out of RPGing for years. I always especially liked the	
character-generation system, though my characters did occasionally  
perish before the game even started, and I even wrote a spreadsheet  
to support it using SuperCalc circa 1980-1.

The GURPS Transhuman Space sourcebooks are excellent for anyone  
interested in non-FTL, our-solar-system-only gaming. I've looted them  
for ideas for expanding "Belt Wars" into a wider campaign world.

As regards Tom B's remark, I think that is strictly "Your mileage may  
vary" territory. For me at least, the sheer ass-pull-ery of "science"  
fiction that ignores our present understanding of science is boring.  
Your character pulls his trusty gauss-pistol on the space pirate. The  
pirate flexes her midiclorians and turns your weapon into a bunch of  
petunias. Because as we all know "Any sufficiently advanced  
technology is indistinguishable from magic", right? Yawn...

Best regards, Robert Bryett

On 25/04/2009, at 06:39 , Samuel Penn wrote:

> Not necessarily. SF != star travel. Transhuman space is limited to  
> just the solar system, and looks like quite an interesting setting  
> (I have all the books, but I've never played it).

On 25/04/2009, at 06:07 , Tom B wrote:

> In the long run, hard sci games will be boring.

_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l


Prev: Re: [GZG] First Sci-Fi Game Next: Re: [GZG] First Sci-Fi Game